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The Power of Mystery in Crafting RPG NPCs - Astarion

I take a look at why deliberately teasing information about an NPC and then withholding it is a brave but potent approach to game writing, taking Baldur's Gate III's fanged fop in chief Astarion as a case study.

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The Power of Mystery in Crafting RPG NPCs - Iorveth

I take another (very long) look at why deliberately teasing information about an NPC and then withholding it is a brave but potent approach to game writing, this time taking The Witcher II's resident angry elf Iorveth as a case study.

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Finding the Storytelling Tools at Work in a Game: Environment in The Witcher 2

An analysis of how The Witcher 2's environmental design supports the game's storytelling in important and intriguing ways.

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Finding the Storytelling Tools at Work in a Game: Music in The Witcher 2

An analysis of how a moment of music in The Witcher 2 supports the game's storytelling in important ways.

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